Antidote X

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Deviation Actions

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My interpretation of Antidote X is that its just a modified version of Chemical X that cancels out Chemical X on a 1 to 1 ratio.

If applied topically it will cancel any active external powers immediately. Flight, telekinetic blasts, the more extreme feats of telekinetic strength and technically the heat beams but the eyes would wash out the antidote X in moments. They would also become vulnerable to bullets but their bodies general damage resistance would be unaffected so they would still be able to weather quite a few shots before succumbing.

Most of their strength, ice breath, polyglot, sonic scream, not really X-ray vision X-ray  Vision, damage resistance and integrity would be unaffected.

If ingested or injected, the antidote X will cancel out an equal amount of chemical X weakening them temporarily, or possibly completely removing all their powers. It can also potentially destabilize them and cause them to fall apart but that is unlikely and would take a huge amount applied all over their body at once as their bodies generate chemical X continuously and generally the first place that Chemical X goes is to ensure the integrity of their components.

It should also be noted that the Powerpuffs, punks and Ruffs would recover quite quickly even from total Chemical X loss as long as they haven't suffered any major wounds along with it. Since none of them ever really conserve their chemical X and often run down to next to nothing on at least a weekly basis. Exception might be the Powerpunk Girls right now as they are spending a lot of time inactive which just gives their Chemical X a lot of time to build. So even if ingested they would be seemingly back to full power in a matter of hours.
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KingofTheDragons1's avatar
I'm sure one of my oc will create weapons of antidote X.